//////////////////////////////////////////////////////////////////////////////////////////////
//	File			:	"InstructionsState.h"
//
//	Author			:	Mike Davis, Matt Stover, James Thornton, Keith Webster
//	
//	Project			:	TacWars
//
//	Last Modified	:	11/6/2013
//
//	Purpose			:	
//
//////////////////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "IGameState.h"

class CSGD_MessageSystem;
class CSGD_EventSystem;
class IMessage;

class CBitmapFont;
class InstructionsState : public IGameState
{
public:
	static InstructionsState* GetInstance();

	virtual void Enter();
	virtual void Exit();						
	virtual bool Input();					
	virtual void Update( float fElapsedTime );	
	virtual void Render();	


private:
	InstructionsState();
	virtual ~InstructionsState();
	InstructionsState(const InstructionsState&);
	InstructionsState& operator= (const InstructionsState&);

	static void MessageProc(IMessage* pMsg);

	int cursor, titleImgID;
};